- Business
NEW ARRIVALS
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- #Department Introduction
- #Interview
2025.11.20
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- Corporate
Ueda Shuhei, COVER Director, on the Journey Toward Becoming an Essential Presence in the Global Content Industry
- #Director
- #Interview
2025.11.13
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- Recruitment
Summer Internship 2025: Learning About Business Strategy and Production
- #Summer Internship
- #Report
- #Graduate Recruitment
2025.10.23
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- Corporate
The Story Behind Our Warehouse Consolidation: Logistics Reform at COVER
- #Commerce
2025.10.16
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- Business
Passion Etched into Cities: The Rise of hololive Support Advertising in Japan and Beyond
2025.10.9
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- Recruitment
Creating a “New Normal” with VTuber – Insights from a Former Consulting Professional
- #Corporate Planning
- #Graduate Recruitment
- #Interview
2025.9.25
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- Corporate
Creating a Workplace for All: Inside COVER’s Global Initiatives
- #Employee Benefits
- #Human Resources Planning
- #Human Resources Division
- #Global
- #Culture
2025.9.18
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- Business
Exploring New Possibilities for hololive x Offline Events – A Roundtable with ABEMA and COVER on “Cho-Cho-Cho-Cho GAMERS 2″
- #ABEMA
- #Event Report
- #Gaming Business Development
- #Business Introduction
- #Interview
2025.9.11
RANKING
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- Business
A New Space for Fans to Connect. Our Boots-on-the-Ground Report from hololive OFFICIAL CARD GAME’s First Major Event: “World Grand Prix 2025”
- #hololive OFFICIAL CARD GAME
- #Event Report
- #Card Business Development
2025.04.03
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- Business
hololive English – Advent – Joins the 1st Anniversary Celebrations for the Renewal of SHIBUYA TSUTAYA – AXGRIT Pop-Up Shop Opening Day Report
- #Event Report
- #Licensing
2025.05.22
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- Business
Delivering New Experiences to Fans While Empowering Talent – Inside COVER’s Licensing Business
- #Licensing
- #Business Introduction
2025.07.03
PICK UP
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- Technology
Cover x Epic Games: Exploring New VTuber Horizons with Unreal Engine
In November 2024, COVER Corporation announced the launch of a new virtual live production project using Unreal Engine and as the project’s first major milestone, COVER held its first live concert livestream using Unreal Engine during ReGLOSS 3D LIVE “Sakura Mirage” held in March 2025, celebrating the one-and-a-half year anniversary of ReGLOSS’s debut. Unreal Engine, developed by the U.S.-based Epic Games, was first used commercially in 1998 as a real-time 3D game engine. Known for its high-quality graphics, real-time rendering capabilities, and robust library of assets, it offers a wide range of features that support content creation. In recent years, its applications have expanded far beyond gaming to include fields such as film production, architecture, manufacturing, simulation, and education. It is also increasingly being used in live performances and metaverse experiences, and continues to power a growing number of projects both in Japan and around the world. For this live concert - our very first using Unreal Engine - we were able to build an immersive, lifelike concert environment by including in real time some of the finer details often seen in live performances by real-world artists, such as camera exposure adjustments and lighting changes based on the time of day. In this feature, COVERedge sat down with members of the Technology Development Division from COVER’s Creative Production Department, along with representatives from Epic Games Japan, to explore the technologies behind this groundbreaking VTuber music stream.
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- Business
A New Space for Fans to Connect. Our Boots-on-the-Ground Report from hololive OFFICIAL CARD GAME’s First Major Event: “World Grand Prix 2025”
Since its launch in Japan in September 2024, the trading card game (TCG) hololive OFFICIAL CARD GAME (hereinafter, hOCG) has steadily expanded its fan base among players. On January 18, 2025, World Grand Prix 2025, the first major hOCG event, was held at Makuhari Messe, attracting approximately 2,700 visitors. Following in the footsteps of how-to-play classes and tournaments held at card shops across Japan, this event, which was held on a scale comparable to famous titles, featured multiple tournaments centered around the "WGP 2025 Main Tournament" enabling players to enjoy hOCG throughout the day. In this story on COVERedge, we dive into the action-packed, all-day World Grand Prix 2025 showdown, featuring voices from participants and producers on the ground.
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CATEGORIES
特集
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- Special
An Interview with Shishiro Botan & Project Leader – The Passion and Creative Collaboration Behind Shishiro Hai
- #SHISHIRO HAI
- #Gaming Business Development
- #Event Planning
- #Interview
2025.7.31
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- Special
Shishiro Hai – A Dynamic Crossover of eSports and VTuber Culture
- #SHISHIRO HAI
- #Gaming Business Development
- #Event Planning
2025.7.24
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- Special
Transcending Age and Language: hololive SUPER EXPO 2025 Attendee Interviews
- #hololive SUPER EXPO
- #Event Planning
2025.6.5
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- Special
hololive SUPER EXPO 2025 Report [Part 2]: A Festival of VTuber Culture Enjoyed With All Five Senses
- #hololive SUPER EXPO
- #Event Planning
2025.5.21