This special feature explores “holoKatsu”—fan activities where fans show their love and support for their favorite hololive Production talents. In this third article, we look at COVER’s production system for merchandise, which can be considered to be at the very heart of holoKatsu. How is talent premium merchandise—born from the talents’ heartfelt ideas and delivered to fans—actually created?
What Is Talent Premium Merchandise?
Talent premium merchandise items are planned and supervised by hololive talents to commemorate special occasions, such as their debut anniversaries, birthdays, new outfit reveals, and special streams. These items are distinguished by their limited distribution channels, being available exclusively through hololive production OFFICIAL SHOP and GeekJack, our authorized overseas distributor. They are also basically made-to-order.

This merchandise fully reflects the talents’ personalities and passions precisely because it is the talents themselves who plan it, and what the talents care about most above all else is whether their fans will love and cherish the products. Standing by and supporting the talents every step of the way is the role of the Premium Talent Merchandise Team, as part of the COVER Corporation’s Product Planning Division.
The team handles over 180 projects each year, and in this article, we will take you behind the scenes of some of them and share how past merchandise came to life through interviews with team members.

Delving into Talents’ Visions and Walking Alongside Them
First, we spoke primarily with team manager ST to learn about the production process for talent premium merchandise.
Production Workflow for Talent Premium Merchandise
1. Receive a request to launch a merchandise project from the talent
2. The staff in charge of product planning asks the talent about the detailed vision and direction
3. Produce exclusive illustrations and develop products in parallel
4. Review the illustrations and designs
5. Finalize product specifications
6. Produce and review product samples
7. Start accepting pre-orders
8. Mass-produce and ship the products
A talent premium merchandise project begins with a request submitted by the talent themself. Based on the request details, two staff members from the Premium Talent Merchandise Team are assigned to the project, which starts the production process toward the product release (accepting pre-orders). From product planning to release, the entire process takes at least five months.
The production of talent premium merchandise is handled by a two-person team: one in charge of “front-office roles” and the other in charge of “middle-office roles.” The former mainly serves as the liaison with the talent and coordinates within the company, while the latter primarily oversees product development—the process of creating products based on details coordinated by the front-office staff with various parties.

the Premium Talent Merchandise Team
Front Office…the liaison with the talent and coordinates within the company
Middle Office…overall management who brings the products to life based on the adjustments made in various areas
By listening closely to the talent during meetings, front-office staff acknowledges the theme of the merchandise, direction, and even what the talent hopes to achieve through the merchandise, and gradually fleshes out the concept.
Some talents even prepare a detailed proposal document, while others bring in a broad concept and ask the team to hammer out details together. Even when it seems difficult to bring their ideas to life exactly as they wish due to schedule or cost constraints, we explore workable alternatives by adjusting the number of components or decorations, production methods, or materials, or by proposing different specifications similar to their vision or alternative items that still align with their desired concept. In this way, we work together to figure out how to turn their vision into reality as best as possible.
Once the merchandise lineup has been decided upon, the project moves into product development. The middle-office staff member works with the manufacturer and designer to finalize specifications and designs while balancing costs and scheduling. At the same time, they commission the illustrator chosen by the talent to produce illustrations.
Once rough sketches for the illustrations and designs are ready, front-office and middle-office staff, along with in-house art directors and members of the Supervision Team, review the sketches from multiple perspectives. The talent also reviews them to ensure they accurately reflect their vision and requests.
Once the designs are finalized, we move on to sample production. We share the designs with the manufacturer and have them produce product samples. In most cases, we go through two to three rounds of revisions during this phase.

During sample reviews, detailed fine-tuning is especially required to achieve the right expression of “cuteness.” Staff members communicate closely and repeatedly with the talent to align their sense of cuteness, which varies from person to person, while providing a comparison image showing subtle adjustments to part placement.
In particular, three-dimensional items like plushies tend to look quite different from what we see in the 2D design data. How we bridge that gap and bring the final products as close as possible to the talents’ visions is where we get to show our skills.
Once the sample revisions are complete and the talent announces the merchandise launch, pre-orders finally begin. When the pre-order period ends and the production quantity is finalized, the project is handed over to another division handling production management. The Premium Talent Merchandise Team’s involvement in the project officially concludes here, but team members still keep an eye on fans’ reactions.
Seeing fans delighted by our merchandise is the greatest reward we can receive doing this job. Not only when seeing fans’ reactions on social media, but also when observing them bring our merchandise to “hololive SUPER EXPO” or other events, I feel all my hard work was worth it.(YZ)
Unconventional Merchandise Development
While all are categorized as talent premium merchandise, each item’s significance varies depending on the context. Some merchandise even originated from streams.
Houshou Marine once approached us through her manager, saying she wanted to produce merchandise tied to a specific stream project. It was a refreshing experience for us since it was our first project tied to a stream, and it required a lot of coordination with divisions we didn’t usually work with.(IB)

The team also sometimes takes on the challenge of developing new items based on proposals from the talents who are quick to pick up on new trends. For example, when plushies with hard PVC (polyvinyl chloride) faces became popular, multiple talents asked us to create such plush merchandise, so we needed to quickly find a manufacturer who could bring their request to life.
I believe the Premium Talent Merchandise Team at COVER handles a much wider range of items compared to typical merchandise planning roles. Gaining diverse experiences helps me grow, which in turn allows me to bring joy to the talents and fans. I feel we are creating a “triangle of happiness” among the talents, their fans, and ourselves.(YG)
At the end of the first half of the interview, ST mentioned “balancing quality with production schedules” as a key area of focus for the team moving forward.
Thanks to the challenging requests from our talents, we are now able to produce a wider variety of items that are increasingly complex. On the other hand, we face the challenge of long wait times before items reach customers. We will continue to pursue the right balance: staying committed to quality while not compromising our schedule, so we can deliver products as quickly as possible.
Stories Behind the Creation of Our Most Popular Merchandise
Now, we will focus on individual merchandise projects each team member has worked on in the past, and the stories behind them.
Shirakami Fubuki Birthday 2024/2025


Shirakami Fubuki held her solo concert “FBKINGDOM ‘ANTHEM’” and released a novel titled “FBKINGDOM STORY,” both of which revolved around her original kingdom-themed world called “FBKINGDOM.” She has also released various talent premium merchandise that incorporates this FBKINGDOM world.

For both her 2024 and 2025 birthday merchandise plushies, she prepared the initial drafts herself, including the face designs. These items were released as part of a series made in “SUKONBU FACTORY”, the kingdom’s workshop. For the“FBKINGDOM Medallion Pin Badge,” we didn’t just focus on the quality of the pin badge itself; since it was designed as a medal awarded to the kingdom’s knights, we proposed premium packaging, which she readily approved.

They also noted that the sticker book was the first of its kind as talent premium merchandise.

We came up with the idea because sticker trading was all the rage at that time. To make it appealing even to fans who weren’t interested in stickers, we proposed a design that allowed them to replace the inner sheets so that they could also use it as a personal planner.(YG)
Kazama Iroha New Outfit Celebration 2025

These merchandise items featuring Kazama Iroha are designed to match her Japanese maid outfit revealed in 2025. For merchandise commemorating a new outfit, the outfit design is often not finalized when the merchandise project kicks off, so production must run alongside outfit production.
Outfit production moves forward day by day with constant minor adjustments, such as subtle color changes to a single part. Because of this, we work closely with the outfit production team to make sure we never confuse an older version with the latest one.(IB)
One item that particularly required extensive trial and error was “Pokobe Fits, it Sits! Plushies Pouch.” In response to Iroha’s request—“I want to create a pouch that can be put on a “hololive friends with u*” plush so it looks like the plush is wearing a mascot costume”—the team created openings on both sides of the pouch for the plush’s arms to go through.
*hololive friends with u: hololive Production official plush brand
When we put the initial sample on a plush, we realized the plush could roll upside down or slip out of the pouch due to the weight of its head. In the worst-case scenario, the plush could even get lost. So we made repeated fine adjustments to ensure fans could carry it around with peace of mind.(WD)

Juufuutei Raden Let’s Go to the Museum! Merch

Juufuutei Raden collaborates with several art galleries and museums, sharing the appeal of culture and art. This “Let’s Go to the Museum! Merch” truly reflects who she is. Not only the overall concept but each specific item originates from her ideas.
Initially, the merchandise lineup didn’t include illustrations of her. However, because we wanted to include an item featuring her key visual, we proposed an acrylic postcard stand. It is designed to let fans display and appreciate postcards they purchase at museums.(YZ)

Raden announced the merchandise during her stream on November 3, Japan’s Culture Day. Her viewers, inspired by her to learn about art regularly, commented that the design looked very Kandinsky-like as soon as they saw it.
Raden specifically asked for a design in the style of abstract paintings. Before commissioning the artwork, I studied abstract paintings myself to fully understand what exactly makes a painting abstract.(WD)

Creating Merchandise That Reflects Talents’ Visions and Delivering It to Fans
Finally, we asked the members of the Premium Talent Merchandise Team what they value most in their work.
It’s about truly listening to each talent’s vision and requests, and carefully translating them into merchandise. I believe products cherished by fans are those made with care right from the planning and development stages. When our talents introduce their merchandise, they often highlight specific details they paid attention to or features they like. I think whether we can incorporate those aspects depends on how thoughtfully we create each product.
I prioritize creating merchandise that reflects the talents’ wishes as much as possible while also delighting the fans. Since so much merchandise is constantly released, standard items tend to have similar specifications. But I always strive to incorporate as many unique touches as possible into each item.(IK)
In addition to following feedback on social media, I pay attention to how fans actually wear or use our merchandise. When seeing someone carrying hololive merchandise at the station or on the train during my commute, I can’t help but watch them, thinking, “They must really like it if they’re carrying it around,” which makes me very happy.(YG)
It might sound clichéd, but it comes down to creating things that bring joy to the fans. Seeing them arrange our merchandise items in one spot to make a beautiful display or use them in their daily lives is absolutely rewarding. I’d like to continue making merchandise that maintains a level of quality that won’t let the fans down, while clearly conveying the talents’ visions.(YZ)
As a liaison with the talents and various partners involved, I’m mindful of how I coordinate and communicate with them to ensure they can all work without stress. If there are better ideas to fulfill the talents’ desires, I also suggest them instead of simply executing their requests as they are.(IB)
Overseeing manufacturing, I focus on preventing product defects. To achieve that, I make sure to communicate feedback from the talents to the manufacturers accurately without any discrepancies.(IT)
I always try to come up with ways to make the talents and fans more excited about our merchandise. For example, when presenting samples to the talents, I include reference materials that clearly explain the product’s features. For fans, I always put extra care into the promotional photos and videos we share on social media.(WD)

Talent premium merchandise is a valuable part of various holoKatsu. Through this interview, we realized that every single item is lovingly created with great care. For fans, the experience of meeting their oshi and holding the oshi’s merchandise in their hands will surely remain a precious memory for years to come.