
COVER Corporation is pleased to announce that two of our engineers will present at CEDEC 2025, scheduled from July 22-24, 2025.
CEDEC 2025 is one of Japan’s largest conferences dedicated to computer entertainment developers, providing a platform for sharing the latest gaming industry-related technologies and insights. In the two sessions featuring our engineers, we will showcase our cutting-edge technology and behind-the-scenes development that power the live performances of hololive production, where the real and virtual seamlessly come together.
Remote Live Performances! Transmission Technology Enabling Real-Time Sessions with On-Site Bands
Wednesday, July 24, 11:10 AM -12:10 PM (Venue #6)
Speaker: Toshiyuki Ono (Livestream Technology Division Filming Team/Studio Maintenance Team Manager, Creative Production Department)
During this session, we will present our ultra-low latency transmission technology, enabling performers in remote studios to engage in real-time music sessions with live bands on site, and take a look behind the scenes at how live vocal performances by VTubers come to life, sharing insights from the forefront of network innovation.
Session details (Japanese only): https://cedec.cesa.or.jp/2025/timetable/detail/s67ad84d9ee8ad/
Feeling Like They Are Actually There: Lighting Design Enhancing the Realism of hololive production’s On-Site and AR Live Shows
Wednesday, July 24, 4:40 PM – 5:40 PM (Venue #7)
Speaker: Akitsugu Hirano (Development Team #3, Creative Production Department)
This session will explore lighting technologies that create an immersive experience of “actually being there” during both AR and on-site live performances. We will share our proprietary lighting system developed with Unity, how we have implemented ray tracing, and advanced techniques for precisely synchronizing real and virtual elements.
Session details (Japanese only): https://cedec.cesa.or.jp/2025/timetable/detail/s67af0e836ed0b/